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 Building WoW Model Viewer is pretty simple : you need SDK to have all required third app / libraries and application sources


Preparing development environment

Download SDK here : wmv_sdk.zip

Decompress it in folder of your choiceClone SDK : hg clone https://bitbucket.org/jeromnimo/wmv_sdk -r 930824b

Install Visual Studio 2013 Community edition (needed to have compile chain on windows, you can uncheck all options) : http://go.microsoft.com/fwlink/?LinkId=517284

WoW Model Viewer

Get application sources from Bitbucket : https://bitbucket.org/wowmodelviewer/wowmodelviewer

You can use either

In following example, let's consider sources are available in c:\wowmodelviewer (adapt examples depending on your own location)

Edit wmv_set_env.bat file (under sdk directory), updating line as quoted

Code Block
set WMV_BASE_PATH=D:\Dev\workspace\wowmodelviewer

becomes

Code Block
set WMV_BASE_PATH=c:\wowmodelviewer

 

Launch wmv_sdk.bat by double clicking on it, it will open a prompt like this one (in my example, I have unzipped SDK in c:\wmv_sdk)

You are now ready to compile WoW Model Viewer (smile)


in prompt opened by SDK, move to your source location

Code Block
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cd YOUR_SOURCE_LOCATION


Create a build directory (cmake recommands what is called "out of sources compilation), and move in

Code Block
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mkdir CMakeBuild
cd CMakeBuild


Launch CMake generation

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cmake -G"NMake Makefiles" ..\src

 

Launch compilation

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nmake install

 

When finished, you should see this (copying all files into installation folder)

 

You can you go to bin\ folder under your source tree (c:\wowmodelviewer\bin in this example), you have a wowmodelviewer.exe that you can execute

 

That's it, simply double click on wowmodelviewer executable and you will use your freshly compiled version of WoW Model Viewer



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